﻿using GameEntitySystem;
using TemplatesDatabase;

namespace Mekiasm
{
    public class ComponentGasTank : ComponentEnergyMachine
    {
        public ComponentGasTank()
        {
            AllowChangeItemMode = false;
            AllowChangeGasMode = true;
            AllowChangeFluidMode = false;
            AllowChangeElectricMode = false;
        }

        public override bool CanAcceptFuel(int slotIndex, int fuelValue)
        {
            return true;
        }

    }
}
